commit 81027f9fa9973e5b56e10200396492372a294d0f
parent 01a25f14bc50f21e384029650521babdce387a09
Author: Henry Wilson <henry@henryandlizzy.uk>
Date: Thu, 28 Apr 2022 19:23:31 +0100
gl-asteroids: Stop using single letter member/global names
Diffstat:
M | src/gl-asteroids.cpp | | | 104 | ++++++++++++++++++++++++++++++++++++++++---------------------------------------- |
1 file changed, 52 insertions(+), 52 deletions(-)
diff --git a/src/gl-asteroids.cpp b/src/gl-asteroids.cpp
@@ -80,8 +80,8 @@ struct color
struct visual
{
GLint mode;
- std::span<coord const> v;
- std::span<color const> c;
+ std::span<coord const> verts;
+ std::span<color const> cols;
};
coord const shipv[] = {{0, 2}, {1, -1}, {-1, -1}, {1,-1}, {.5,0}, {.5,0}};
@@ -222,11 +222,11 @@ void draw(visual const& v, physics const& p)
{
glBegin(v.mode);
- for (unsigned i = 0; i < v.v.size(); ++i)
+ for (unsigned i = 0; i < v.verts.size(); ++i)
{
- if (i < v.c.size())
- glColor(v.c[i]);
- glCoord(rotate(v.v[i] * p.scale, p.rot) + p.pos);
+ if (i < v.cols.size())
+ glColor(v.cols[i]);
+ glCoord(rotate(v.verts[i] * p.scale, p.rot) + p.pos);
}
glEnd();
@@ -245,24 +245,24 @@ void draw_wrapped(visual const& v, physics p)
struct entity
{
- visual const* v;
- physics p;
+ visual const* vis;
+ physics phys;
entity() = delete;
entity(visual const& _v, physics _p)
- : v(&_v)
- , p(_p)
+ : vis(&_v)
+ , phys(_p)
{}
void draw()
{
- ::draw(*v, p);
+ ::draw(*vis, phys);
}
};
struct particle
{
- entity e;
+ entity ent;
float ttl;
static particle& make_particle(entity e, float ttl)
@@ -274,15 +274,15 @@ struct particle
for (auto& p : particles)
{
p.ttl -= dt;
- p.e.p.move(dt);
+ p.ent.phys.move(dt);
}
std::erase_if(particles, [](auto& p) { return p.ttl <= 0; });
- std::erase_if(particles, [](auto const& p) { return p.e.p.left_arena(); });
+ std::erase_if(particles, [](auto const& p) { return p.ent.phys.left_arena(); });
}
static void draw_all()
{
for (auto& p : particles)
- p.e.draw();
+ p.ent.draw();
}
private:
static std::vector<particle> particles;
@@ -302,7 +302,7 @@ std::vector<entity> bullets;
std::optional<entity> powerups;
std::function<void(void)> powerup_cb;
-physics s{{}, {}, 0.f, 0.f, .06f};
+physics ship_phys{{}, {}, 0.f, 0.f, .06f};
bool up = false;
void draw_scene(float t)
@@ -326,11 +326,11 @@ void draw_scene(float t)
if (up)
{
- auto f = s;
+ auto f = ship_phys;
f.scale *= 1 + 0.1 * sin(t * 49) * sin(t * 9);
draw_wrapped(flame, f);
}
- draw_wrapped(ship, s);
+ draw_wrapped(ship, ship_phys);
glfwSwapBuffers(w);
glfwPollEvents();
@@ -474,14 +474,14 @@ int main(int argc, char* argv[])
--ammo;
bullet_time = t + 1/firerate;
- bullets.emplace_back(bullet, s);
- auto& b = bullets.back().p;
+ bullets.emplace_back(bullet, ship_phys);
+ auto& b = bullets.back().phys;
b.ang_mom = 0;
b.scale /= 1.25;
auto vel = coord{(float)sin(b.rot), (float)cos(b.rot)} * bullet_speed;
b.vel += vel;
- s.vel -= vel * .05f;
+ ship_phys.vel -= vel * .05f;
}
last_t = t;
@@ -490,29 +490,29 @@ int main(int argc, char* argv[])
int kr = is_pressed(GLFW_KEY_RIGHT);
if (kl ^ kr)
- s.ang_mom = (kr ? 1 : -1) * (up ? 3 : 2);
+ ship_phys.ang_mom = (kr ? 1 : -1) * (up ? 3 : 2);
else
- s.ang_mom = 0;
+ ship_phys.ang_mom = 0;
up = is_pressed(GLFW_KEY_UP);
if (up)
{
- float sr = sin(s.rot), cr = cos(s.rot);
- s.vel += coord{sr, cr} * dt;
+ float sr = sin(ship_phys.rot), cr = cos(ship_phys.rot);
+ ship_phys.vel += coord{sr, cr} * dt;
}
// resolve motion
for (auto& r : rocks)
- r.p.move(dt);
+ r.phys.move(dt);
for (auto& b : bullets)
- b.p.move(dt);
+ b.phys.move(dt);
if (powerups)
- powerups->p.move(dt);
+ powerups->phys.move(dt);
- s.move(dt);
- s.wrap_pos();
+ ship_phys.move(dt);
+ ship_phys.wrap_pos();
particle::move_all(dt);
// handle collisions
@@ -522,20 +522,20 @@ int main(int argc, char* argv[])
auto r = rocks.begin() + i;
for (auto b = bullets.begin(); b < bullets.end();)
{
- if (is_colliding(r->p, b->p))
+ if (is_colliding(r->phys, b->phys))
{
play_sample(square);
for (unsigned j = 0; j < 7; ++j)
{
entity debris = *r;
- debris.v = &random_rock_visual();
- debris.p.vel.x += .3 * dis_p(gen);
- debris.p.vel.y += .3 * dis_p(gen);
- debris.p.scale = dis_ds(gen);
+ debris.vis = &random_rock_visual();
+ debris.phys.vel.x += .3 * dis_p(gen);
+ debris.phys.vel.y += .3 * dis_p(gen);
+ debris.phys.scale = dis_ds(gen);
particle::make_particle(debris, .7);
}
- if (r->p.scale > .13f)
+ if (r->phys.scale > .13f)
{
coord split{dis_v(gen), dis_v(gen)};
@@ -543,16 +543,16 @@ int main(int argc, char* argv[])
float sf = dis_z(gen);
- r->p.scale *= sf;
- nr.p.scale *= .9 - sf;
+ r->phys.scale *= sf;
+ nr.phys.scale *= .9 - sf;
- r->v = &random_rock_visual();
- nr.v = &random_rock_visual();
+ r->vis = &random_rock_visual();
+ nr.vis = &random_rock_visual();
- r->p.vel += 2*split;
- nr.p.vel -= split;
+ r->phys.vel += 2*split;
+ nr.phys.vel -= split;
- nr.p.ang_mom *= -1.5f;
+ nr.phys.ang_mom *= -1.5f;
rocks.push_back(nr);
++i;
@@ -574,7 +574,7 @@ int main(int argc, char* argv[])
{
for (auto b = bullets.begin(); b < bullets.end(); ++b)
{
- if (not is_colliding(b->p, powerups->p))
+ if (not is_colliding(b->phys, powerups->phys))
continue;
play_sample(saw);
@@ -582,9 +582,9 @@ int main(int argc, char* argv[])
for (unsigned j = 0; j < 4; ++j)
{
entity debris = *powerups;
- debris.p.vel.x += .3 * dis_p(gen);
- debris.p.vel.y += .3 * dis_p(gen);
- debris.p.scale *= 1.5 * dis_s(gen);
+ debris.phys.vel.x += .3 * dis_p(gen);
+ debris.phys.vel.y += .3 * dis_p(gen);
+ debris.phys.scale *= 1.5 * dis_s(gen);
particle::make_particle(debris, .7);
}
powerups.reset();
@@ -592,7 +592,7 @@ int main(int argc, char* argv[])
bullets.erase(b);
break;
}
- if (is_colliding(s, powerups->p))
+ if (is_colliding(ship_phys, powerups->phys))
{
play_sample(blip);
powerup_cb();
@@ -601,7 +601,7 @@ int main(int argc, char* argv[])
}
}
- if(any_of(rocks.begin(), rocks.end(), [](auto& r) { return is_colliding(s, r.p); }))
+ if(any_of(rocks.begin(), rocks.end(), [](auto& r) { return is_colliding(ship_phys, r.phys); }))
{
play_sample(bang);
using namespace std::chrono_literals;
@@ -613,10 +613,10 @@ int main(int argc, char* argv[])
break;
}
- score -= std::erase_if(bullets, [](auto const& e) { return e.p.left_arena(); });
- score -= std::erase_if(rocks, [](auto const& e) { return e.p.left_arena(); });
+ score -= std::erase_if(bullets, [](auto const& e) { return e.phys.left_arena(); });
+ score -= std::erase_if(rocks, [](auto const& e) { return e.phys.left_arena(); });
- if (powerups && powerups->p.left_arena())
+ if (powerups && powerups->phys.left_arena())
{
powerups.reset();
--score;