commit ea51d2f712d3f95513f8c928fb52b6e5f01f9969
parent acad23d153291c4a1836eb285f8d38869eae2ca6
Author: Henry Wilson <henry@henryandlizzy.uk>
Date: Sun, 3 Apr 2022 21:19:41 +0100
gl-asteroids: Fix flame being controllable after game end
Diffstat:
1 file changed, 5 insertions(+), 2 deletions(-)
diff --git a/src/gl-asteroids.cpp b/src/gl-asteroids.cpp
@@ -225,6 +225,7 @@ bool is_pressed(int key)
std::vector<entity> rocks;
std::vector<entity> bullets;
physics s{{}, {}, 0.f, 0.f, .06f};
+bool up = false;
void draw_scene(void)
{
@@ -238,7 +239,7 @@ void draw_scene(void)
b.draw();
draw_wrapped(ship, s);
- if (is_pressed(GLFW_KEY_UP))
+ if (up)
draw(flame, s);
glfwSwapBuffers(w);
@@ -327,7 +328,9 @@ int main(int argc, char* argv[])
else
s.ang_mom = 0;
- if (is_pressed(GLFW_KEY_UP))
+ up = is_pressed(GLFW_KEY_UP);
+
+ if (up)
{
float sr = sin(s.rot), cr = cos(s.rot);
s.vel += coord{sr, cr} * dt;